I'm not going to pretend like there was any "golden age" of anime, that the 80s was "better", that hand-drawn is superior to computer-assisted or even go into my meta tirades against the industry. Every time period has good stuff and bad stuff. That's not what I'm here to talk about. Instead: Giant Gorg. Gorg is a sign of what happens when passionate people get the chance to make exactly what they want to make.
How far does a concept carry a show? I ask this because No Game No Life had gained quite a few viewers with its concept: a world where all conflicts are settled with games. This, coupled with its unique art style and the first couple episodes being very solid, made me quite hopeful that it would actually manage to be good. That was a bad idea, I should've gone in with lower expectations.